Spesial Buat Kak okky aku COPAS neh...
Pakai Build 3 STR 1 VIT OKE???
I'll teach you first about str dhans. Str dhans have high DPS (damage per second) compared to agi dhans and always relies in Pyschic Phantom and Double Psychic Phantom Skills.
Weapon for Str Dhans: I prefer equipping a sword for str dhans since it has high weapon dmg compared to katars and it adds better damage to your Psychic Phantom and Double Psychic Phantom. Dhan looks cooler too when equipping a sword
have % melee attack and dmg drop options on your weapon
For str dhans, here is the list of skills that should be taken during level 1 to 50:
Invenom lvl 5 - this adds half the dmg when you crit at an enemy. e.g. 2000 dmg crit + 1000 add dmg from invenom.
hide lvl 1 - not very necessary during lower levels, useful when your AFK.
Parry lvl 5 - 10% to block attacks
Psychic Phantom lvl 5 - the only attack dmg skill you'll use during lvl 1 to 50. Boos 120% dmg on your normal attack
Quickness lvl 1 or 5 - IMO i put this only to lvl 1, since the added dexterity is not very useful during lower lvls but others lvl it to 5 to buff other party members
Phantom Crow lvl 5 - always makes your Psychic Phantom Crit
Mana Burn lvl 5 - very useful since it stuns your enemy for 5 secs and can mana drain when your low on mana
Deadly Blow lvl 1 - for the added 10% str, additional dmg too when you do crit in your normal attacks
Confusion Pouch lvl 1 - for escape purposes or disable an enemy for 8 secs
Silence lvl 1 - dont max this out yet, since the added seconds if you have it to 5 is only to little, just max it out later if you can afford to have it to 7
Save the remaining 18 skill points for the 2nd job skills when you reach lvl 50.
you should have all these skills when your at lvl 60:
Free Up lvl 1 - to escape being rooted and immobile
sealing square lvl 1 - use to trap runners especially archers
health burn lvl 5 - stuns for 5 secs and health drains the enemy
death call lvl 5 - drags the enemy to your front (does anyone here recall Cobra from Mortal Combat? hehe)
Mind Exchange lvl 5 - very scary skill, 40% to switch 100% hp of an enemy to 200% of its mana. e.g. enemy has 10k hp and 1k mana, when mind exchange is used and successfully casted, the 10k hp would turn into 2k hp.
Double Psychic Phantom lvl 5 - casts 2 psychic phantoms simultaneously on an enemy with %140 boost dmg.
str trap lvl 5 - absords 40 str in each target within the trap range.
when you reach the max lvl 99, you should have all these skills:
Invenom lvl 5
Hide lvl 7 - spend skill enhancement stones to make it lvl 7 because it gives additional 20% mobility.
Parry lvl 5
Sprint lvl 5
Mirror Shield lvl 1
(or instead of sprint lvl 5, have it to 1 and have mirror shield to 5) mirror shield is useful during higher lvls, lets say if your enemy is dmging you for 5k using FFS (Forefoot Swing by Dekans) then you'll be reflecting 750 dmg note: depends on your choice
Mortal Rising lvl 7 - adds 20% on crit dmg (note: 20% crit dmg isnt written in the skill description, but it is there)
Psychic Phantom lvl 7 - have it lvl 7 for a greater dmg
Quickness lvl 5
Phantom Crow lvl 7 - have a 100% chance of it giving Critical Damage with a 65% boost
Mana Burn lvl 5 or 7 (optional to lvl it to 7)
Deadly Blow lvl 7 - if your rich, then have it to lvl 6 or 7 for the additional 20% str buff
Confusion Pouch lvl 5
Silence lvl 7 - enemies cant use skills for 40 secs (pretty IMBA :P)
Free Up lvl 1
Rowel Spur lvl 1
Sealing Square lvl 5
Doom trap lvl 5
Health burn lvl 5 or optional lvl 7
Str trap lvl 5 or optional lvl 7
Death Call lvl 5 or optional lvl 7
Mind Exchange lvl 5 or optional lvl 7
Psychic Phantom lvl 7
Suicide lvl 5 - very useful in TSBs and when you want to take out tanker and targetted players and Guild Leaders
additional info: well, if you dont like the suicide skill, then put the skill points to Quickness and have it lvl 5.